Soapbox: Why God of War Will Scratch Your Zelda Itch

Of all the games I expected God of War to remind me of, The Legend of Zelda was probably right at the very bottom of my list. I mean, how could the hallmarks of Nintendo’s flagship adventure franchise possibly be present in Kratos’ latest? This is a game about a paternal relationship, like The Last of Us. It has a cinematic third-person camera, like Uncharted. Heck, there are even thick, visually luxurious forests, like every Sony game ever according to one particularly short-sighted meme.

But no, the new God of War reminds me of Zelda – and old-school, Ocarina of Time-era Zelda at that. One of my takeaways while playing the title is that it’s got a very Nintendo-esque design philosophy to it. The ol’ Big N is brilliant at constantly introducing new systems and mechanics throughout the course of its titles, only to exchange them for something new and then reinvent them later on. God of War does that, perhaps not to the highs of, say, a Twilight Princess, but it’s there.

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