God of War Review

God of War Review

It takes a brave developer to entirely change the formula of a long-running, highly successful series. “If it ain’t broke, don’t fix it” rings true for many franchises. To change the fundamentals of a series risks upsetting a fanbase that may have been around for, at times, decades. For Sony Santa Monica to change the very fabric of God of War is a phenomenal gamble – but one that, for the most part, pays off.

God of War is superb, offering a stunningly detailed and lush world built with a level of detail that makes it wondrous to explore. It also has room to breath, allowing Kratos and Atreus’ roller-coaster relationship to build into something that can almost rival The Last of Us’ Ellie and Joel. While a lot has changed for God of War, it still holds one of the most satisfying and entertaining combat systems in gaming.

Far Cry 5 lets the imagination run wild against enemies and the elements

Far Cry 5 lets the imagination run wild against enemies and the elements

There’s a heavily armoured and armed convoy of trucks slowly making its way through rural Montana, and I have to stop it.

There are various ways I could try to accomplish my mission, from the methodical to the chaotic, and everything in-between. I opt for the theatrical.

It just so happens that I recently unlocked a perk that allows me to use a wingsuit when falling from great heights, and a little earlier I found a helicopter conveniently parked up outside an abandoned farmhouse.

Since I’m expecting heavy resistance, I decide to call in one of the specialist companions who can be unlocked as you explore Far Cry 5’s story and landscape. She’s a good shot with a hunting bow, which is sure to come in handy – even if our expected prey will be human.

So, off we go, my companion in the back seat, as I pilot the chopper high above the lush landscape. A few kilometres later and I see the convoy driving along a dirt road. I do what any 1980s film star would and jump out of the helicopter with two high-calibre weapons, a variety of explosives and throwing knives strapped to my back.

Flying around with the wingsuit is a lot of fun, but I don’t have too much time to appreciate the landscape before it’s time to deploy my parachute for a dramatic, barely survivable landing, right in front of the oblivious convoy.

Far Cry 5: Teaser Trailer | Ubisoft [NA]

Far Cry 5: Teaser Trailer | Ubisoft [NA]

Confirmed: You have to climb a bell tower and bang some guy’s head on the bell to reveal the map.

Farcry 2: player shooting africans and destroying the african wildlife. everyone ok

Vote with your wallet don’t help politicized games like this, at least wait for its eventual steam sale for 1/2 price or less.

For The Love Of Death, The Game Is Not Going To Be About Killing Christians! It’s About Stopping A Doomsday Cult From Spreading Their Dangerous Means. The Villain Is A Guy Who Manipulates The Faithful To Worship Him As The Second Coming And To Commit Atrocities In His Name.

All Games are Illusions, But Far Cry 5 is Nothing More

All Games are Illusions, But Far Cry 5 is Nothing More

You’re a nameless, silent police deputy fleeing from radical doomsday cultists who intend to gun you down. Feet pounding through the woods of rural Montana, you run, bullets whizzing past your head as you barely manage to escape.

As I did this, I noticed something peculiar. While the intensity of the music and the scene’s framing never changed, eventually my character stopped taking damage, and the semicircles on the screen indicating enemy attention faded. I stopped running. Nothing happened. I waited for my health to recharge, and I walked, calmly and serenely, away from a threat that didn’t exist. The danger, it turned out, was just an illusion.

Videogames are rife with trickery. It’s a known truism of game design that if the player doesn’t need to see it, it probably doesn’t exist. Buildings in the background don’t have roofs; the floor only extends to the final reachable hallway; there’s no grass, green or otherwise, on the other side of the fence. What matters is only what’s visible. The rest is a magic trick, all smoke and mirrors.

God Of War PS4 Armor: Best Epic, Legendary, And Rare Sets

God Of War PS4 Armor: Best Epic, Legendary, And Rare Sets

The latest God of War takes a different approach from past entries in the series. This time around, the game introduces RPG mechanics, allowing you equip a variety of gear that enhance a set of stats and even offer special perks. Much like the recent Monster Hunter World, your progression is tied not to experience points, but the new armor and weapons you’re able to acquire and craft.

The armor you collect comes in a variety of different styles, shapes, types, and sizes. While each armor set you has its own specific bonuses that suit different playstyles, they also offer different looks for Kratos. To give you an idea of what kind of armor sets you’ll be able to use once you’ve progressed far enough in the game, we’ve compiled across the three armor piece categories some of the best looking and most powerful sets. Click from the images below to see each piece and its respective stats.

Far Cry 5 lets the imagination run wild against enemies and the elements

Far Cry 5 lets the imagination run wild against enemies and the elements

There’s a heavily armoured and armed convoy of trucks slowly making its way through rural Montana, and I have to stop it.

There are various ways I could try to accomplish my mission, from the methodical to the chaotic, and everything in-between. I opt for the theatrical.

It just so happens that I recently unlocked a perk that allows me to use a wingsuit when falling from great heights, and a little earlier I found a helicopter conveniently parked up outside an abandoned farmhouse.

Since I’m expecting heavy resistance, I decide to call in one of the specialist companions who can be unlocked as you explore Far Cry 5’s story and landscape. She’s a good shot with a hunting bow, which is sure to come in handy – even if our expected prey will be human.

So, off we go, my companion in the back seat, as I pilot the chopper high above the lush landscape. A few kilometres later and I see the convoy driving along a dirt road. I do what any 1980s film star would and jump out of the helicopter with two high-calibre weapons, a variety of explosives and throwing knives strapped to my back.

Flying around with the wingsuit is a lot of fun, but I don’t have too much time to appreciate the landscape before it’s time to deploy my parachute for a dramatic, barely survivable landing, right in front of the oblivious convoy.

FAR CRY 5 FREE ROAM: HUNTING & FISHING!! (Far Cry 5 Gameplay)

FAR CRY 5 FREE ROAM: HUNTING & FISHING!! (Far Cry 5 Gameplay)

Description of Far Cry 5 on Steam: “Welcome to Hope County, Montana, house to a fanatical doomsday cult referred to as Eden’s Gate. Stand as much as cult chief Joseph Seed & his siblings, the Heralds, to spark the fires of resistance & liberate the besieged neighborhood.”

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A journey into an American abyss: Far Cry 5

A journey into an American abyss: Far Cry 5

Postcard-perfect scenery with lots of explosions: that might be the best way to describe the Far Cry series from Ubisoft. Previous editions have been set in the jungles of Central Africa, in the Himalayas and on Caribbean Islands.

The latest version of the first-person shooter, Far Cry 5, takes place in the US state of Montana. The setting is a beautiful, but dangerous wilderness full of voracious predators and gun-toting cult members.

The game’s protagonist is a US Marshal whose goal is to arrest Joseph Eden, the charismatic leader of an apocalyptic cult. The arrest attempt goes badly awry and the player soon finds himself stranded in enemy territory without reinforcements or contact with the outside world.

Far Cry 5 is quite topical with themes such as blind fanaticism, gun lovers and the chasm between the US coasts and its hinterland, but in the end political issues are really only background noise in a game that largely follows the format set by its predecessors.

The essence of the game is, like its predecessors, an open world where the first-person player has to shoot, drive, fly, climb and sneak around while liberating villages and gathering new weapons.

Far Cry 5: Can Boomer the Dog, Cheeseburger the bear, or Peaches the cougar die?

Far Cry 5: Can Boomer the Dog, Cheeseburger the bear, or Peaches the cougar die?

Far Cry 5 may be a game of many parts, but its animal companions are undeniably one of the best. Unlockable from almost the very start of the game, Boomer the dog, Cheeseburger the diabetic bear, and Peaches the cougar/mountain lion/puma/big cat/what have you are all both incredibly useful in battle, and fantastic companions who’ll stick by your side no matter the fight.

However, that same unflinching loyalty can sometimes be a bad thing. Though Boomer, Peaches and Cheeseburger are never afraid to jump into the action and take an enemy down for you – or see off another angry cougar (either the animal, or the middle aged woman) – they also don’t seem to worry all that much about putting themselves in danger for you. And as we all know, running into a firefight is dangerous enough for a human – yet alone when you’re trying to run up, grab the enemy’s gun in your mouth, and then leg it back to your master, with bullets whizzing all around.

While Boomer is a pretty resilient little pup, he’s not completely indestructible. Nor are Peaches or Cheeseburger, although the amount of damage they can take varies wildly from beast to beast. If your animal pal gets shot, ends up being attacked by a wild animal, or gets run over by your car (it can happen), they will take damage. If they follow you through a field of explosions and flames, they can even catch fire (luckily, someone’s taught them to stop, drop and roll). If they take too much damage, the poor little chaps will collapse on the ground with a whimper, and lie there panting heavily, with a countdown timer above their head.

This Is Why More Video Games Should Do Co-Op Like ‘Far Cry 5’

This Is Why More Video Games Should Do Co-Op Like ‘Far Cry 5’

I’m not a huge fan of the trend toward more and more co-op video games. The industry has an obsession with this idea that we’ll always want to play everything with friends. The reality is, many of us don’t want that or can’t make that work with our busy work and family lives.

This is one reason I tend to play games like Destiny solo except for when I’m playing PvP or need to play a Strike. It’s one reason why I rarely play much in the Call of Duty zombies mode, or why even though I really like a game like Vermintide 2, I think I’d like it so much more if I could just play it by myself.

Ghost Recon: Wildlands, Halo 5, The Division and a whole laundry list of other titles were built with co-op in mind. You’re not required to play co-op all the time in all of these. You can, at least, play with AI in Wildlands or Halo 5, but then you’re saddled with AI companions that you may or may not want around. In the case of the former I don’t mind so much. In the case of Halo 5, well, the less we say about that the better.

Defending Far Cry 5’s story – Reader’s Feature

Defending Far Cry 5’s story – Reader’s Feature

I felt Three Billboards Outside Ebbing, Missouri was messy, with a fluctuating tone and some off-putting characters. But I was won over by its sincere call for love and reason to win out over hate and violence. On completing the game this week, I was surprised to find this was also how I felt about Far Cry 5.

I’m generalising, but I see the Far Cry discussion falling into two camps: publications like Polygon and Eurogamer criticising the game for supposedly having a weak story and lack of political commentary; and defenders of the game who insist the story isn’t important, that the game is just fun. I don’t agree with either take.

On a technical level, the game is astonishingly detailed, with features like feuding wildlife, fully-functional aircraft instruments, and catchy propaganda tunes by the game’s evil cult playing on the radio. With so much effort on show, it’s surely rash to dismiss the story as a cop-out or afterthought. That the game’s moody story missions and cut scenes are jarringly at odds with the zanier sandbox mayhem of the open world is impossible to argue with: listening to a harrowing confession of infanticide is definitely a contrast from taking on an enemy outpost with the help of a biddable grizzly bear named Cheeseburger. However, I believe the developers are aware of this and the dissonance is possibly intentional.

Defending Far Cry 5’s story – Reader’s Feature

Defending Far Cry 5’s story – Reader’s Feature

I felt Three Billboards Outside Ebbing, Missouri was messy, with a fluctuating tone and some off-putting characters. But I was won over by its sincere call for love and reason to win out over hate and violence. On completing the game this week, I was surprised to find this was also how I felt about Far Cry 5.

I’m generalising, but I see the Far Cry discussion falling into two camps: publications like Polygon and Eurogamer criticising the game for supposedly having a weak story and lack of political commentary; and defenders of the game who insist the story isn’t important, that the game is just fun. I don’t agree with either take.

On a technical level, the game is astonishingly detailed, with features like feuding wildlife, fully-functional aircraft instruments, and catchy propaganda tunes by the game’s evil cult playing on the radio. With so much effort on show, it’s surely rash to dismiss the story as a cop-out or afterthought. That the game’s moody story missions and cut scenes are jarringly at odds with the zanier sandbox mayhem of the open world is impossible to argue with: listening to a harrowing confession of infanticide is definitely a contrast from taking on an enemy outpost with the help of a biddable grizzly bear named Cheeseburger. However, I believe the developers are aware of this and the dissonance is possibly intentional.